Full list of Filters
Full list of Shader Effects
Spatial Shader is a shader engine that creates stereoscopic spatial shader experiences. The engine achieves the stereoscopic effect, by rendering two shader images, one for each eye, taking into account the positional differences between the device anchor and the position of the person’s eyes. A spatial shader, similar to a spatial photo or spatial video, will appear in 3D when viewed on Apple Vision Pro.
Spatial Shader uses Apple's low-overhead 3D hardware-accelerated Metal API 3D to draw everything a user sees.
v0.1 - Spatial Shader with Stereoscopic Shaders
A mandelbulb is a 3 dimensional fractal, widely recognized for its intricate and visually stunning structures. It is an extension of the Mandelbrot Set (2D fractal) into three dimensions. It is created in 2009 by Daniel White and Paul Nylander and uses a novel formula involving spherical coordinates.
A blue vs red irregular gyroid.
Gnarly Colorful Apollonian
Cloudy Crystal
This shader shows a randomly generated Terrain using mathematics.
This shader shows an endless river with a small animal swimming in it
The ocean shader uses weighted normals to give a cartoon style shading effect
A list of useful distance function to simple primitives. All these functions (except for ellipsoid) return an exact euclidean distance, meaning they produce a better SDF than what you'd get if you were constructing them from boolean operations (such as cutting an infinite cylinder with two planes).